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Trimutius III
Amarr Legio Octae Rebellion Alliance
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Posted - 2008.10.08 11:28:00 -
[1]
Edited by: Trimutius III on 08/10/2008 11:28:32 Question for dev blog that will be 8 PM
I understand why you are balancing speed. But many ship will have their speed significantly reduced. Of course the possibility to get speed about 30 km/s or even higher isn't really good thing... But why speed falls to about 5 km/s (as I remember)? Is the only reason that it's hard to make drones and missiles moving at a speed 10-15 km/s?
------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |

Trimutius III
Amarr Legio Octae Rebellion Alliance
|
Posted - 2008.10.08 14:42:00 -
[2]
Edited by: Trimutius III on 08/10/2008 14:42:31
Originally by: lebrata
WHY?.
Wouldn't you honestly prefer modules added of buffed to help catch and combat it instead of just removing it as a option?.
As i remember there was told something aboyt serverside problems. And that they wasn't able to boost Drones and Missiles (to make faster drones and faster missiles). But I need interceptor that would be really good for blockade running. (Like now i have no problem while flying through camps in 0.0 secs on my Crusader) (Flying on Covert Ops is slower and not so funny)
Why it is impossible to make speed of drones and missiles about 10-20 km/s? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |

Trimutius III
Amarr Legio Octae Rebellion Alliance
|
Posted - 2008.10.08 15:19:00 -
[3]
Edited by: Trimutius III on 08/10/2008 15:27:02 Edited by: Trimutius III on 08/10/2008 15:20:53 Edited by: Trimutius III on 08/10/2008 15:19:25
Originally by: lebrata Edited by: lebrata on 08/10/2008 15:06:31
Originally by: Trimutius III
Originally by: lebrata
WHY?.
Wouldn't you honestly prefer modules added of buffed to help catch and combat it instead of just removing it as a option?.
As i remember there was told something aboyt serverside problems. And that they wasn't able to boost Drones and Missiles (to make faster drones and faster missiles). But I need interceptor that would be really good for blockade running. (Like now i have no problem while flying through camps in 0.0 secs on my Crusader) (Flying on Covert Ops is slower and not so funny)
Why it is impossible to make speed of drones and missiles about 10-20 km/s?
I was not referring to increasing missiles and tracking to the point where all you need do is throw out dps to pop stuff without the need to tackle it.
PVP is not PVE and trying to make it so all you need do is hop in your ratting drake or raven (or gunnery equivalent) and throw out a certain amount of missiles/ammo towards a hostile ship until it goes boom without the need to tackle it is not a skill.
What the pvpers are saying is that the addition of longer ranged webs that fit only on BS or even scripted webs that sacrifice str for range and visa versa along with the mwd killing scram and a slight alteration to nuets (so they kill cap at the start of their cycle instead of the end if they do not already) is of considerably more player skill orientated and would lead to much better pvp fighting than just swinging the nerf bat blindly at speed and turning gang fighting into slug fest f1-f1 crap.
U haven't understood me. Of course Cruise and Torpedoes and Heavy Drones should fly the same speed (or even slower, because of such nerf). But why there is no such types of missiles and drones that would be able to hit interceptor (with not really big DPS though) Boosting of webs also good idea, but why not make extra light and very fast drones, and why ships are able to fly faster then any missile. Very expensive missiles with MWD (special edition for missiles) inside why not? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |

Trimutius III
Amarr Legio Octae Rebellion Alliance
|
Posted - 2008.10.08 16:08:00 -
[4]
Originally by: lebrata Edited by: lebrata on 08/10/2008 15:46:51
Originally by: lebrata
Originally by: Trimutius III
I was not referring to increasing missiles and tracking to the point where all you need do is throw out dps to pop stuff without the need to tackle it.
PVP is not PVE and trying to make it so all you need do is hop in your ratting drake or raven (or gunnery equivalent) and throw out a certain amount of missiles/ammo towards a hostile ship until it goes boom without the need to tackle it is not a skill.
What the pvpers are saying is that the addition of longer ranged webs that fit only on BS or even scripted webs that sacrifice str for range and visa versa along with the mwd killing scram and a slight alteration to nuets (so they kill cap at the start of their cycle instead of the end if they do not already) is of considerably more player skill orientated and would lead to much better pvp fighting than just swinging the nerf bat blindly at speed and turning gang fighting into slug fest f1-f1 crap.
But why there is no such types of missiles and drones that would be able to hit interceptor (with not really big DPS though) Boosting of webs also good idea, but why not make extra light and very fast drones, and why ships are able to fly faster then any missile. Very expensive missiles with MWD (special edition for missiles) inside why not?
Because ppl would only fly and fit those missiles and not bother to tackle plus its not just about missiles its about gunnery as well.
The real issue is team work, if you need to tackle to kill you need to defend your tacklers so you need to bring ewar and logistics to do so and work as a skilled and well organized team.
If all you need do is hit f1-f8 and throw out dps to kill summat all you will bring are dps ships and the only team work needed is to lock and fire on the same target (so no real team work or skill at all).
Like u can make special AntiInerceptor Cruiser, which will be using such drones (for Gallente), missiles (for caldari) and gunnery (for amarr and minmatar), they will be not very well tanked, so killing single interceptor will be easy, but for normal pvp u'll still will need a gang. And u know taklers will still be needed, if this ship will be good only against frigates. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |

Trimutius III
Amarr Legio Octae Rebellion Alliance
|
Posted - 2008.10.08 16:14:00 -
[5]
Originally by: Poje I saw a lot of talk about reducing speed and augmenting tackling, but one thing i didnt see much is instead of reducing the speed of ships, why not boost the speed of missiles, drones and tracking ?
If we look at today's planes, even if they are very fast, missiles are fast enough to shoot them down and tracking on automated guns is even fast enough to shoot down missiles !
So i would say keep the speed like it is right now, but boost all types of weapons so that shooting down a Nanoed ship is possible, if skilled and equiped properly.
exactly what I was asking. As i remember there was some serverside problems with such speed. Why CCP couldn't solve that probems? (if i understood right the first devblog about nanonerf) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |
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